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Text File  |  2004-10-23  |  1KB  |  38 lines

  1. CreateObject{
  2.   Name = "kont01_1",
  3.   CLSID = 22,
  4.   OptionalID = 0,
  5.   IsDescription = 1,
  6.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  7.   prop_2 = {"Rasterization",1,"2"},
  8.   prop_3 = {"Meshes",271,{"Houses/kont01",}},
  9.   prop_4 = {"BulletPass",4,"F",},
  10. }
  11. CreateObject{
  12.   Name = "kont01_2",
  13.   CLSID = 22,
  14.   OptionalID = 0,
  15.   IsDescription = 1,
  16.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  17.   prop_2 = {"Rasterization",1,"1"},
  18.   prop_3 = {"Meshes",271,{"scene/kont_R",}},
  19.   prop_4 = {"BulletPass",4,"T",},
  20. }
  21. CreateObject{
  22.   Name = "kont01",
  23.   CLSID = 22,
  24.   OptionalID = 141,
  25.   IsDescription = 1,
  26.   prop_1 = {"SubTypeID",1,"0"},
  27.   prop_2 = {"HitPoints",1,"10"},
  28.   prop_3 = {"Health",1,"100"},
  29.   prop_4 = {"Armor",1,"160"},
  30.   prop_5 = {"Defense",1,"50"},
  31.   prop_6 = { "NumberOfStates",     1, "1" },
  32.   prop_7 = { "TransitionEntities", 278, {"kont01_1","kont01_2",} },
  33.   prop_8 = { "TransitionEffects", 276, {"house_dead_small",} },
  34.   prop_9 = { "TransitionValues1", 1, "5" },
  35.   prop_10 = { "UnitName", 5, "Container" },
  36.   prop_11 = { "CanFall", 4, "F" },
  37. }
  38.